Reading Controller Velocity
To make our SpaceShooter “pedal to shoot”, we’ll use the pedal velocity, instead of position. If the pedal velocity is above a our “velToFire” value, we’ll spawn a shot.
We’ll get them in the Update() method of the PlayerController.cs script.
void Update() {
if (sgStub != null) {
sgState = sgStub.Call<AndroidJavaObject>("getState");
int lLegVel = sgState.Call<int>("getLeftLegVelocity");
int rLegVel = sgState.Call<int>("getRightLegVelocity");
if ((lLegVel > velToFire || rLegVel > velToFire) && Time.time > nextFire) {
nextFire = Time.time + fireRate;
rc.Fire();
Instantiate (shot, shotSpawn.position, shotSpawn.rotation);
GetComponent<AudioSource>().Play();
}
}
}
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